• Home
  • Podcast
  • Blog
  • about the squad
  • PATREON
  • contact
  • Shop
Menu

Book Squad Goals

Street Address
City, State, Zip
Phone Number

Your Custom Text Here

Book Squad Goals

  • Home
  • Podcast
  • Blog
  • about the squad
  • PATREON
  • contact
  • Shop

Olly-Olly-Oxenfree: Narrative Games and Growth

February 6, 2018 Mary

I want to preface this post with a disclaimer that I’m attempting to be as spoiler free as possible. 

​I won’t reveal any big plot points beyond the basic premise of the game, and I encourage you to play it to find out what happens for yourself! I will, however, be discussing central themes and mechanics of the game, so if keeping those things secret would make the game more enjoyable for you, save this post for after you finish playing.

Oxenfree, a 2016 game by Night School Studio, released to positive reviews, but quiet fandom about a year ago. I played the game when it first came out, and loved it, but I’ve recently picked it up again on the Nintendo Switch. A year is a considerable amount of time in some ways. Since I first played this game I’ve finished my comprehensive exam, immersed myself in my dissertation, moved, got a new cat, had some personal life changes, etc. etc.. The game feels different now in a way that’s hard to explain, but for this post I’m going to try to.

​The game follows Alex, a high school senior who’s going to a semi-illegal beach party with her best friend Ren, his crush Nona, Alex’s new step-brother Jonas, and Clarissa—whose relationship to the group becomes clearer as the game progresses. The crew begins encountering some spooky things once Alex tunes her radio to a weird frequency and soon Alex begins a quest of self-discovery and memory and healing.

If this summary seems vague, that’s because it is. The meat of this story isn’t the gameplay mechanics or the puzzles—it’s the plot. The very intricate plot that gets slowly revealed over the course of several hours. There are a few key points this game covers, all of them favorite plot tropes of mine:

Time

The main gameplay mechanic of Oxenfree is time. The past few years have been a great time for video games about time and manipulating it. SquareEnix’s Life is Strange, an episodic narrative game about a girl who can lightly manipulate time was released a year before Oxenfree to rave reviews and a horde of fans. It deals with similar themes, tackles similar social issues, and ultimately leaves the player emotionally impacted—just like Oxenfree—and yet the Night School Studio’s gem has been overlooked where Life is Strange has gotten a (lackluster) sequel and cult following.

Chloe, the bad girl of our dreams.

Chloe, the bad girl of our dreams.

One major difference in Oxenfree is that Alex can’t control time. Not really, anyway. Certain parts of the game are looped over and over, forcing Alex, and the player, to cycle through the same dialogue options and scenery while the screen becomes more and more distorted, with lines jagged and moving across the screen like an old VHS tape. During these scenes, the thing the player feels most is frustration. You can’t really do anything about these time loops, at least not until the game lets you, and you’re forced to relive the same scenes over and over—to the point that I once thought the game was broken.

​But really, that’s the whole point. Alex does receive some new dialogue options in these replayed scenes, mostly variations on “Oh no, we’re stuck in a time loop!” and “It’s happening again!” These limited new options show that Alex is aware of the past and that it influences her future. Alex’s involvement with time becomes even clearer once the player realizes early in the game that her brother died in a horrific drowning accident before he was supposed to go to college. Alex’s past and the ghost of what her brother’s future could have been haunts her. At the beginning of the game, Alex has clearly repressed this past to some extent, casually talking about her brother’s death (if you choose those dialogue options), but parts of the game force her to literally relive moments with her brother, which is more painful than I—with no experience of losing a sibling—can imagine.

​During these scenes, Alex seems caught somewhere in between enjoying the time with her brother and regretting that she can’t do more to change the past. Oxenfree offers that wish fulfillment, though, with several different endings to the game. One ending sees Alex’s brother brought back to life, even. But even that sort of wish fulfillment comes at a price—bringing back Alex’s brother means that she never met or will know Jonas, her step-brother, who she bonds with over the course of the game (if, as always, the player chooses it). Emotions aren’t neat things, but the game seems to suggest that time has a lot to do with the grieving process, and that erasing a tragedy could drastically impact the way life has unfolded after it. I’m not one of those people that always says “everything happens for a reason,” and I’m not sure the game would say that either, but events in life are connected in strange ways we can’t anticipate. And good things can come from horrible times of life. I feel like we have to believe that, sometimes, to keep going.

Relationships and Youth

I’m almost 30 and while I’m still friendly with one or two people from high school, we’ve all chosen different paths in life and we don’t really talk anymore. That’s OK, but it’s a change—a change that’s hard to fathom when you’re actually experiencing high school, when friends forever seems to be an attainable thing. In the game, you might see your friendships crumble (the choice is yours!), but it feels natural because all of the characters are preparing to graduate high school and move on to different parts of their lives. The game forces Alex to make moral decisions—about drugs and justice and ethics—that she might not encounter otherwise until much later in life. Playing the game a few times a year apart, I found myself making different decisions on Alex’s behalf.

My first time through, I shamed another character for indulging in a pot brownie. I prioritized all other characters above him, as punishment, and openly blamed him for many mishaps throughout the game. By the end, he shunned me, explaining that he couldn’t even remember why we were friends to begin with. I felt guilty. To be fair, a lot of the enjoyment I get out of these sorts of narrative games is the emotional impact it has on me, but this felt worse than usual. It felt like I had destroyed Alex’s relationship with her best friend.


​Repercussions for player decisions are a staple in the narrative game genre. TellTale has perfected this to the point that I often quote their formula of “_____ will remember this” in tabletop RPGs and in my daily life. Oxenfree doesn’t operate on a specific moral compass, and it doesn’t give players any indication of how they’re doing, aside from how other characters respond to Alex’s actions. The goal of games isn’t to imitate life, but the purpose of narrative games is to tell some sort of story, created collaboratively with the player. The story part has always been the most important to me. It’s what makes good games art. That being said Oxenfree achieves many of its narrative goals because it allows the player to inhabit Alex’s life without the added mechanic of numbers or data about decisions made throughout the game. You—like Alex—have no real insight into Ren’s mind, or Jonas’s, or sometimes even your own.

Growing up isn’t a linear experience, and there’s no set life event or age that makes one an adult. Oxenfree is about supernatural things, and time, and how the past affects the present, but it’s also about growing up and how the path to maturity isn’t always clear or neat.

Oxenfree is a game for everyone, not just people who consider themselves “gamers” (if I’m being honest, I hate that term anyway). Some people don’t understand why narrative-based games are popular right now, why fun gameplay isn’t enough for some players. My best argument is that story matters, regardless of how fun the mechanics of a game are. Narrative games like Oxenfree mimic the experience of a choose-your-own-adventure novel, which was one of my favorite types of media as a kid. Making decisions in real life—especially as a teenager—can be difficult. Narrative games allow players to experiment with decision making while also exploring stories about a variety of topics, including growing up (one of my favorite types of tales). Safe spaces for exploration are important for people in general, both teens and adults, and games like Oxenfree are working to make sure more people get the opportunity to play with narrative.

In Blog Tags Video games, Mary posts
← Othersode #11 - A High Budget Movie About Average Sex / 50 Shades FreedLate to the Game: Horizon Zero Dawn →
blogicon.PNG

The Squad likes to talk about more than just books. Check out our blog posts to read our opinions on trashy (awesome) TV shows, movies, video games, and, okay, yeah, sometimes we do write about other books.
Sue us.


Tags

Tag List
  • Emily posts 299
  • Television 294
  • Books 283
  • Mary posts 224
  • Recaps 203
  • Movies 177
  • Kelli posts 120
  • Susan posts 114
  • Bachelor Franchise 99
  • Horror 93
  • Group posts 87
  • Podcasts 84
  • Young Adult Lit 81
  • Literature 73
  • Guest posts 70
  • The Bachelorette 45
  • The Bachelor 43
  • Survivor 41
  • Reviews 40
  • Interviews 36
  • Reality Television 36
  • Riverdale 33
  • 12 Days of Christmas Movies 32
  • Christmas 32
  • Feminism 31
  • Netflix 28
  • Todd Posts 27
  • Video games 27
  • Fantasy 25
  • Science fiction 25
  • Are You The One 23
  • 10 Weeks of Spooktober 21
  • Music 20
  • LGBTQ 19
  • Mental Health 18
  • Queer Girl Book Club 15
  • Bookstores 14
  • Comics 14
  • PodSquad 12
  • Romance 12
  • History 11
  • True crime 11
  • Comedy 10
  • Poetry 9
  • Religion 9
  • Bachelor in Paradise 8
  • Children's books 8
  • His Dark Materials 8
  • Bonnie posts 7
  • Documentaries 7

Archive

  • June 2025
  • May 2025
  • April 2025
  • March 2025
  • February 2025
  • December 2024
  • November 2024
  • October 2024
  • September 2024
  • August 2024
  • July 2024
  • June 2024
  • May 2024
  • April 2024
  • March 2024
  • February 2024
  • January 2024
  • December 2023
  • November 2023
  • October 2023
  • September 2023
  • August 2023
  • July 2023
  • June 2023
  • May 2023
  • April 2023
  • March 2023
  • February 2023
  • January 2023
  • December 2022
  • November 2022
  • October 2022
  • September 2022
  • August 2022
  • July 2022
  • June 2022
  • May 2022
  • April 2022
  • March 2022
  • February 2022
  • January 2022
  • December 2021
  • November 2021
  • October 2021
  • September 2021
  • August 2021
  • July 2021
  • June 2021
  • May 2021
  • April 2021
  • March 2021
  • February 2021
  • January 2021
  • December 2020
  • November 2020
  • October 2020
  • September 2020
  • August 2020
  • July 2020
  • June 2020
  • May 2020
  • April 2020
  • March 2020
  • February 2020
  • January 2020
  • December 2019
  • November 2019
  • October 2019
  • September 2019
  • August 2019
  • July 2019
  • June 2019
  • May 2019
  • April 2019
  • March 2019
  • February 2019
  • January 2019
  • December 2018
  • November 2018
  • October 2018
  • September 2018
  • August 2018
  • July 2018
  • June 2018
  • May 2018
  • April 2018
  • March 2018
  • February 2018
  • January 2018
  • December 2017
  • November 2017
  • October 2017
  • September 2017
  • August 2017
  • July 2017
  • June 2017
  • May 2017
  • April 2017
  • March 2017


Follow us on Instagram!

Happy Wedding Day to Mary and Todd! We love you both and can’t wait to watch you tie the knot today! @thefavoritenpc @tadasborne #MaryToddLincoln
On next Monday’s #othersode, we’re taking a deep dive into the history of racism in our country. Read along with us (or listen for free on Spotify!) for our discussion of Stamped from the Beginning by Ibram X. Kendi. Episode drops 6/29! ?
We’re dedicating our next #Othersode to talking about a very important subject. Read along with us for Stamped from the Beginning: The Definitive History of Racist Ideas in America by Ibram X. Kendi. Episode drops 6/29! 📸: @onegirlreading
Happy Juneteenth! Help lift up Black voices and support Black-owned businesses this week by buying books by Black authors from Black-owned bookstores! (These shops all have online ordering!)📚 Want to share some other Black-owned bookstores? Tell us
Hey, Goalies! Murray and the Squad would like to encourage you to buy books by Black authors this week! Pictured are some of Murray’s top picks (courtesy of @avidbookshop!), but we’d love to hear more of your favorite books by Black autho
Happy New Episode Day! Check out our discussion of Mostly Dead Things by Kristen Arnett — plus a special interview with Erica Boyce, author of Lost at Sea! Available wherever you get your podcasts!

made with love by emily, kelli, mary, and susan. <3 thanks to Katelyn Elaine Photography for our group photos.

POWERED BY SQUARESPACE.